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Draft Eligible


Draft Projection





Nov 2, 2004











210 lbs.






Joe Smith & Thaddeus Young
Agents - Wasserman


Last  Updated

Jun 26, 2024

BTLS Report™
Notes / Reports
Highlight Skills
Strength & Weakness Film

Scouting Report


  • Showed the ability to be a solid on-ball defender and navigate through screens to contest shots.

  • Efficient finisher at the rim when running and leaking in transition.

  • Able to slash to the rim in P&R action and can make floaters over the bigs.

  • High motor guard who hustles for loose balls and gets offensive rebounds often as a guard

Coming Soon...


  • Struggles scoring off the bounce and making his pull-up jumpers efficient.

  • Needs to improve in C&S situitions.

  • Often gets caught overhelping on drives which leads to open jumpers.

  • Doesn’t playmake particularly well for his teammates.

Coming Soon...


Castle is a combo guard who can do multiple things for the team on both ends. He can be a secondary facilitator for his team. He may struggle in the league playing shooting guard if he doesn’t get more efficient as a shooter on the catch and off the bounce. He can still get to the rim in P&R action, cutting, or running in transition. He is productive in guarding ball handlers and navigating through picks and handoffs on defense. He does a good job contesting shots at the rim and jumpers but oftentimes get caught helping in the paint which leads to open jumpers.

Coming Soon...



Big East All-Freshman Team - 2024 

Big East Freshman of the Year - 2024 

Big East Freshman of the Week - 3/10/2024, 12/25/2023, 1/8/2024, 1/15/2024, 1/29/2024, 2/5/2024, 2/12/2024, 2/19/2024, 2/26/2024, 3/4/2024, 11/13/2023 

NCAA Final Four All-Tournament Teams (AP) - 2024

Coming Soon...



  • PTS 11.1

  • REB 4.7

  • AST 2.9

  • FG% 47.2

Coming Soon...


Game Report 3
Game Report 4
Intel Report 2
Intel Report 3
Intel Report 4


City of Palms - Ft. Myers, FL - 12/18/2022

He consistently looks to involve his teammates, always keeping his head up to survey the entire court. With a big frame, he is active in the paint, both on the glass and on offense, using his strength to power through defenders and score with smooth floaters. He has a well-rounded game, demonstrating an excellent sense of when to attack and when to pass. His crisp passing skills could have resulted in more than 10 assists if his teammates had finished better. 

NBPA Top 100 - Orlando, FL - 6/27 - 7/2/2022

He lived in the paint finishing with touch at the rim, no wasted dribble as he got by his defenders with a quick first step. He showcases a versatile scoring ability with turn-around jumper, dunks in transition and hitting jumpers from the 3pt line. His playmaking was equally impressive, assisting on drive-and-drops, bigs cutting to the rim, hitting the roller in PnR action and  pick- finding shooters in transition on catch-and-shoot opportunities. Defensively, he was disruptive, picking pockets at half court and often leading to fast-break layups or dunks. 

Coming Soon...


Defensive Switch Metric:

Defensive Highlight Video:

Charting Sample Size - how many games were observed and charted

Total Active Possessions- total number of possessions where a player guarded the ball, forced a deflection or was involved in an off-ball action.

Total Switch Possessions- total number of possessions with a switch or cross-match where a wing player is guarding a lead ball handler or post player.

Total Shots Defended- number of shots where a player was the primary defender or directly contesting the opposing player’s shot.

Synergy Points Per Possession- points per possession for all defensive plays marked by Synergy.

Switch Points Per Possession- points per possession while a player was switched or cross-matched onto an opposing ball handler or big (post player).

Shot Contest Grade- rates a player’s shot contest on a scale of 1-4 under the following criteria

1. Wide Open- player was not within 8-10 feet of the scorer or no contest at all (1 Contest Point)

2. Open- hands down on a contest, within 8-10 feet of the shooter (2 Contest Points)

3. Light Contest- hands up on a contest and within 5-8 feet of a shooter (3 Contest Points)

4. Heavy Contest- close to the shooter and forcing an off-balance, fading, or double-clutch shot, or a light contest preceded by a non-fouling bump in the legal guarding position (4 Contest Points)

Switch Position Grade - rates a player’s positionality on a scale of 1-4 during the process of switching throughout a possession

  1. Bad- out-of-control closeout, pinned in under the basket or fronting too far out from the basket on a post up, blow-by, or trailing heavily behind a play because of screen navigation, no ball pressure (1 SP Grade Point)

  2. Neutral- on the side/slightly behind a player, flat-footed or with little ball pressure, not ready to move in a closeout situation, directly behind a post player on the block or on the side in a deny coverage (2 SP Grade Points)

  3. Good- under control closeout and good on-ball defense, moderate ball pressure, close follow in trail position for a pick and roll or lock and trail scenario, fronting or keeping post player outside of the restricted area on a post-up (3 SP Grade Points)

  4. Very Good- excellent closeout and on-ball defense, switching “into” a player with high ball pressure and intensity, strongly denying a post player in a post-up or pushing them out of the paint (4 SP Grade Points)

Stocks per 100 - steals and blocks per 100 active possessions

Blown Coverage- a missed closeout or rotation, blow by, reaching/gambling for steals with no

turnover forced, flopping, and any shooting foul

Total Switch Frequency- the percentage of total active possessions that a player is switched or cross-matched onto a ball handler or big overall

Guard Switch Frequency- the percentage of total switch possessions that a wing player is switched onto a lead guard

Big Switch Frequency - the percentage of total switch possessions that a wing player is

switched onto a post player

Coming Soon...


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